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local export = {} local families_by_name_module = "Module:families/canonical names" local families_data_module = "Module:families/data" local json_module = "Module:JSON" local language_like_module = "Module:language-like" local languages_module = "Module:languages" local load_module = "Module:load" local table_module = "Module:table" local get_by_code -- Defined below. local gmatch = string.gmatch local insert = table.insert local ipairs = ipairs local make_object -- Defined below. local pairs = pairs local require = require local setmetatable = setmetatable local type = type --[==[ Loaders for functions in other modules, which overwrite themselves with the target function when called. This ensures modules are only loaded when needed, retains the speed/convenience of locally-declared pre-loaded functions, and has no overhead after the first call, since the target functions are called directly in any subsequent calls.]==] local function category_name_has_suffix(...) category_name_has_suffix = require(language_like_module).categoryNameHasSuffix return category_name_has_suffix(...) end local function category_name_to_code(...) category_name_to_code = require(language_like_module).categoryNameToCode return category_name_to_code(...) end local function deep_copy(...) deep_copy = require(table_module).deepCopy return deep_copy(...) end local function get_lang(...) get_lang = require(languages_module).getByCode return get_lang(...) end local function keys_to_list(...) keys_to_list = require(table_module).keysToList return keys_to_list(...) end local function load_data(...) load_data = require(load_module).load_data return load_data(...) end local function make_lang_object(...) make_lang_object = require(languages_module).makeObject return make_lang_object(...) end local function to_json(...) to_json = require(json_module).toJSON return to_json(...) end --[==[ Loaders for objects, which load data (or some other object) into some variable, which can then be accessed as "foo or get_foo()", where the function get_foo sets the object to "foo" and then returns it. This ensures they are only loaded when needed, and avoids the need to check for the existence of the object each time, since once "foo" has been set, "get_foo" will not be called again.]==] local families_by_name local function get_families_by_name() families_by_name, get_families_by_name = load_data(families_by_name_module), nil return families_by_name end local families_data local function get_families_data() families_data, get_families_data = load_data(families_data_module), nil return families_data end local families_suffixes local function get_families_suffixes() families_suffixes, get_families_suffixes = { "languages", "lects" }, nil return families_suffixes end local Family = {} Family.__index = Family --[==[ Return the family code of the family, e.g. {"ine"} for the Indo-European languages. ]==] function Family:getCode() return self._code end --[==[ Return the canonical name of the family. This is the name used to represent that language family on Wiktionary, and is guaranteed to be unique to that family alone. Example: {"Indo-European"} for the Indo-European languages. ]==] function Family:getCanonicalName() local name = self._name if name == nil then name = self._data[1] self._name = name end return name end --[==[ Return the display form of the family. For families, this is the same as the value returned by {getCategoryName("nocap")}, i.e. it reads <code>"<var>name</var> languages"</code> (e.g. {"Indo-Iranian languages"}). For full and etymology-only languages, this is the same as the canonical name, and for scripts, it reads <code>"<var>name</var> script"</code> (e.g. {"Arabic script"}). The displayed text used in {makeCategoryLink()} is always the same as the display form. ]==] function Family:getDisplayForm() return self:getCategoryName("nocap") end function Family:getAliases() Family.getAliases = require(language_like_module).getAliases return self:getAliases() end function Family:getVarieties(flatten) Family.getVarieties = require(language_like_module).getVarieties return self:getVarieties(flatten) end function Family:getOtherNames() Family.getOtherNames = require(language_like_module).getOtherNames return self:getOtherNames() end function Family:getAllNames() Family.getAllNames = require(language_like_module).getAllNames return self:getAllNames() end --[==[Returns a table of types as a lookup table (with the types as keys). The possible types are * {family}: This object is a family. * {full}: This object is a "full" family. This includes all families but a couple of etymology-only families for Old and Middle Iranian languages. * {etymology-only}: This object is an etymology-only family, similar to etymology-only languages. There are currently only two such families, for Old Iranian languages and Middle Iranian languages (which do not represent proper clades and have no proto-languages, hence cannot be full families). ]==] function Family:getTypes() local types = self._types if types == nil then types = {family = true} if self:getFullCode() == self:getCode() then types.full = true else types["etymology-only"] = true end local rawtypes = self._data.type if rawtypes then for t in gmatch(rawtypes, "[^,]+") do types[t] = true end end self._types = types end return types end --[==[Given a list of types as strings, returns true if the family has all of them.]==] function Family:hasType(...) Family.hasType = require(language_like_module).hasType return self:hasType(...) end --[==[Returns a {Family} object for the superfamily that the family belongs to.]==] function Family:getFamily() if self._familyObject == nil then local familyCode = self:getFamilyCode() if familyCode then self._familyObject = get_by_code(familyCode) else self._familyObject = false end end return self._familyObject or nil end --[==[Returns the code of the family's superfamily.]==] function Family:getFamilyCode() if not self._familyCode then self._familyCode = self._data[3] end return self._familyCode end --[==[Returns the canonical name of the family's superfamily.]==] function Family:getFamilyName() if self._familyName == nil then local family = self:getFamily() if family then self._familyName = family:getCanonicalName() else self._familyName = false end end return self._familyName or nil end --[==[Check whether the family belongs to {superfamily} (which can be a family code or object), and returns a boolean. If more than one is given, returns {true} if the family belongs to any of them. A family is '''not''' considered to belong to itself.]==] function Family:inFamily(...) for _, superfamily in ipairs{...} do if type(superfamily) == "table" then superfamily = superfamily:getCode() end local family, code = self:getFamily() while family do code = family:getCode() if code == superfamily then return true end family = family:getFamily() -- If family is parent to itself, return false. if family and family:getCode() == code then return false end end return false end end function Family:getParent() if self._parentObject == nil then local parentCode = self:getParentCode() if parentCode then self._parentObject = get_lang(parentCode, nil, true, true) else self._parentObject = false end end return self._parentObject or nil end function Family:getParentCode() if not self._parentCode then self._parentCode = self._data.parent end return self._parentCode end function Family:getParentName() if self._parentName == nil then local parent = self:getParent() if parent then self._parentName = parent:getCanonicalName() else self._parentName = false end end return self._parentName or nil end function Family:getParentChain() if not self._parentChain then self._parentChain = {} local parent = self:getParent() while parent do insert(self._parentChain, parent) parent = parent:getParent() end end return self._parentChain end function Family:hasParent(...) --checkObject("family", nil, ...) for _, other_family in ipairs{...} do for _, parent in ipairs(self:getParentChain()) do if type(other_family) == "string" then if other_family == parent:getCode() then return true end else if other_family:getCode() == parent:getCode() then return true end end end end return false end --[==[ If the family is etymology-only, this iterates through its parents until a full family is found, and the corresponding object is returned. If the family is a full family, then it simply returns itself. ]==] function Family:getFull() if not self._fullObject then local fullCode = self:getFullCode() if fullCode ~= self:getCode() then self._fullObject = get_lang(fullCode, nil, nil, true) else self._fullObject = self end end return self._fullObject end --[==[ If the family is etymology-only, this iterates through its parents until a full family is found, and the corresponding code is returned. If the family is a full family, then it simply returns the family code. ]==] function Family:getFullCode() return self._fullCode or self:getCode() end --[==[ If the family is etymology-only, this iterates through its parents until a full family is found, and the corresponding canonical name is returned. If the family is a full family, then it simply returns the canonical name of the family. ]==] function Family:getFullName() if self._fullName == nil then local full = self:getFull() if full then self._fullName = full:getCanonicalName() else self._fullName = false end end return self._fullName or nil end --[==[ Return a {Language} object (see [[Module:languages]]) for the proto-language of this family, if one exists. Otherwise, return {nil}. ]==] function Family:getProtoLanguage() if self._protoLanguageObject == nil then self._protoLanguageObject = get_lang(self._data.protoLanguage or self:getCode() .. "-pro", nil, true) or false end return self._protoLanguageObject or nil end function Family:getProtoLanguageCode() if self._protoLanguageCode == nil then local protoLanguage = self:getProtoLanguage() self._protoLanguageCode = protoLanguage and protoLanguage:getCode() or false end return self._protoLanguageCode or nil end function Family:getProtoLanguageName() if not self._protoLanguageName then self._protoLanguageName = self:getProtoLanguage():getCanonicalName() end return self._protoLanguageName end function Family:hasAncestor(...) -- Go up the family tree until a protolanguage is found. local family = self local protolang = family:getProtoLanguage() while not protolang do family = family:getFamily() protolang = family:getProtoLanguage() -- Return false if the family is its own family, to avoid an infinite loop. if family:getFamilyCode() == family:getCode() then return false end end -- If the protolanguage is not in the family, it must therefore be ancestral to it. Check if it is a match. for _, otherlang in ipairs{...} do if ( type(otherlang) == "string" and protolang:getCode() == otherlang or type(otherlang) == "table" and protolang:getCode() == otherlang:getCode() ) and not protolang:inFamily(self) then return true end end -- If not, check the protolanguage's ancestry. return protolang:hasAncestor(...) end local function fetch_descendants(self, format) local languages = require("Module:languages/code to canonical name") local etymology_languages = require("Module:etymology languages/code to canonical name") local families = require("Module:families/code to canonical name") local descendants = {} -- Iterate over all three datasets. for _, data in ipairs{languages, etymology_languages, families} do for code in pairs(data) do local lang = get_lang(code, nil, true, true) if lang:inFamily(self) then if format == "object" then insert(descendants, lang) elseif format == "code" then insert(descendants, code) elseif format == "name" then insert(descendants, lang:getCanonicalName()) end end end end return descendants end function Family:getDescendants() if not self._descendantObjects then self._descendantObjects = fetch_descendants(self, "object") end return self._descendantObjects end function Family:getDescendantCodes() if not self._descendantCodes then self._descendantCodes = fetch_descendants(self, "code") end return self._descendantCodes end function Family:getDescendantNames() if not self._descendantNames then self._descendantNames = fetch_descendants(self, "name") end return self._descendantNames end function Family:hasDescendant(...) for _, lang in ipairs{...} do if type(lang) == "string" then lang = get_lang(lang, nil, true) end if lang:inFamily(self) then return true end end return false end --[==[ Return the name of the main category of that family. Example: {"Germanic languages"} for the Germanic languages, whose category is at [[:Category:Germanic languages]]. Unless optional argument `nocap` is given, the family name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the family name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the pseudo-family with the code {qfa-mix} has the name {"mixed"}, which should remain lowercase when used as part of the category name [[:Category:Terms derived from mixed languages]] but should be capitalized in [[:Category:Mixed languages]].) If you are considering using {getCategoryName("nocap")}, use {getDisplayForm()} instead. ]==] function Family:getCategoryName(nocap) local name = self._data[1] if category_name_has_suffix(name, families_suffixes or get_families_suffixes()) then name = name .. " languages" end if not nocap then name = mw.getContentLanguage():ucfirst(name) end return name end function Family:makeCategoryLink() return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]" end --[==[Returns the Wikidata item id for the family or <code>nil</code>. This corresponds to the the second field in the data modules.]==] function Family:getWikidataItem() Family.getWikidataItem = require(language_like_module).getWikidataItem return self:getWikidataItem() end --[==[ Returns the name of the Wikipedia article for the family. `project` specifies the language and project to retrieve the article from, defaulting to {"enwiki"} for the English Wikipedia. Normally if specified it should be the project code for a specific-language Wikipedia e.g. "zhwiki" for the Chinese Wikipedia, but it can be any project, including non-Wikipedia ones. If the project is the English Wikipedia and the property {wikipedia_article} is present in the data module it will be used first. In all other cases, a sitelink will be generated from {:getWikidataItem} (if set). The resulting value (or lack of value) is cached so that subsequent calls are fast. If no value could be determined, and `noCategoryFallback` is {false}, {:getCategoryName} is used as fallback; otherwise, {nil} is returned. Note that if `noCategoryFallback` is {nil} or omitted, it defaults to {false} if the project is the English Wikipedia, otherwise to {true}. In other words, under normal circumstances, if the English Wikipedia article couldn't be retrieved, the return value will fall back to a link to the family's category, but this won't normally happen for any other project. ]==] function Family:getWikipediaArticle(noCategoryFallback, project) Family.getWikipediaArticle = require(language_like_module).getWikipediaArticle return self:getWikipediaArticle(noCategoryFallback, project) end function Family:makeWikipediaLink() return "[[w:" .. self:getWikipediaArticle() .. "|" .. self:getCanonicalName() .. "]]" end --[==[Returns the name of the Wikimedia Commons category page for the family.]==] function Family:getCommonsCategory() Family.getCommonsCategory = require(language_like_module).getCommonsCategory return self:getCommonsCategory() end function Family:toJSON(opts) local ret = { canonicalName = self:getCanonicalName(), categoryName = self:getCategoryName("nocap"), code = self:getCode(), parent = self:getParentCode(), full = self:getFullCode(), family = self:getFamilyCode(), protoLanguage = self:getProtoLanguageCode(), aliases = self:getAliases(), varieties = self:getVarieties(), otherNames = self:getOtherNames(), type = keys_to_list(self:getTypes()), wikidataItem = self:getWikidataItem(), wikipediaArticle = self:getWikipediaArticle(true), } -- Use `deep_copy` when returning a table, so that there are no editing restrictions imposed by `mw.loadData`. return opts and opts.lua_table and deep_copy(ret) or to_json(ret, opts) end function Family:getData() return self._data end function export.makeObject(code, data) local data_type = type(data) if data_type ~= "table" then error(("bad argument #2 to 'makeObject' (table expected, got %s)"):format(data_type)) end return setmetatable({_data = data, _code = code, _fullCode = code}, Family) end make_object = export.makeObject --[==[ Finds the family whose code matches the one provided. If it exists, it returns a {Family} object representing the family. Otherwise, it returns {nil}.]==] function export.getByCode(code) local data = (families_data or get_families_data())[code] if data == nil then return nil elseif data.parent == nil then return make_object(code, data) end return make_lang_object(code, data) end get_by_code = export.getByCode --[==[ Look for the family whose canonical name (the name used to represent that family on Wiktionary) matches the one provided. If it exists, it returns a {Family} object representing the family. Otherwise, it returns {nil}. The canonical name of families should always be unique (it is an error for two families on Wiktionary to share the same canonical name), so this is guaranteed to give at most one result.]==] function export.getByCanonicalName(name) if name == nil then return nil end local code = (families_by_name or get_families_by_name())[name] if code == nil then return nil end return get_by_code(code) end --[==[ Look for the family whose category name (the name used in categories for that family) matches the one provided. If it exists, it returns a {Family} object representing the family. Otherwise, it returns {nil}. In almost all cases, the category name for a family is its canonical name plus the word "languages", e.g. "Indo-European" has the category name "Indo-European languages". Where a canonical name ends with "languages" or "lects", the category name is identical to the canonical name.]==] function export.getByCategoryName(name) if name == nil then return nil end local code = category_name_to_code( name, " languages", families_by_name or get_families_by_name(), families_suffixes or get_families_suffixes() ) if code == nil then return nil end return get_by_code(code) end return export
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